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Dmg, rof, rld guns overkill 3
Dmg, rof, rld guns overkill 3










Need breakdown of remaining damage types.ĭamage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. You can help RimWorld Wiki by expanding it. Is a burst fire mode that useful to have in a game like payday? If you have an automatic weapon I'd think it's better to let players practice firing in bursts to keep it on target and then you still have the option to just spray and pray if it comes down to it.This article is a stub. The FMG/JS-2 would be another case of high concealment and not much else of an advantage I'd think.I'm not sure about the advantages of the Skorpion other than it would probably have very high concealment.It would be nice to have as a secondary with decent damage but possibly lower concealment than most others. It has a in game model some of the FBI guys carry around. The UMP is actually already in the game partially.The Vector would be a good addition I think it's quite different from what we already have in game and I've seen quite a few mods for it that would be nice to mix and match.Meaning if you get tazed congrats you lost half your ammo and have to reload for quite some time. The Bizon is a fun gun but I fear it would have the same major flaw as the p90 where it holds half (probably more in the case of the Bizon) of it's ammunition in one mag.The AS VAL is actually an assault rifle and in general it's too large to be a secondary weapon in game.Imo the UMP, PP Bizon and the Vector are must-haves in any kind of FPS game. FMG/JS-2 (latter might be a good opportunity to introduce burst-fire mode) Skorpion (can be the modern or classic one)

dmg, rof, rld guns overkill 3 dmg, rof, rld guns overkill 3

Origineel geplaatst door Skruddy:As long as they include one of these bad boys I might consider getting it












Dmg, rof, rld guns overkill 3